Introduction
to computers and a software package
Client:
North West Thames Regional Health Authority
Audience:
Accounts staff recently issued with their very first PC, back in the
1980's
Brief:
Take the fear out of new office technology
SIMPLE SYMPHONY
Introduction
This is a very
basic guide to introduce you to what your new computer can do, and
to the program that came with it. The three manuals with the Symphony
diskettes will, of course, give you all the details of the program,
and some hints about what goes on inside your computer.
Because this
is just an introduction, you won't find everything in here. But by
the time you've worked your way through it, you'll have a good idea
of what Symphony is all about. You won't, however, find anything here
about setting up a computer to run Symphony, because that should have
been done already.
If this is the
first time you've ever met a computer, read the section entitled 'From
Hardware to Software' - it'll give you a rough idea of what you're
up against..
The yellow section
at the back here is a list of commands. Don't go straight to those
pages now - they won't make much sense until you've read the rest
of this book first.
*
Symphony is made up of several separate sections, but at this stage,
you'll only need to know about three of them:: the spreadsheet (just
like the ones you create on paper); the word-processor; and the database
(for creating and storing data like address labels). Rather than going
through them all, we're just going to look at how to create and use
computerised spreadsheets.
This is the best
place to start, because most of the basics you'll learn here apply
to all the other sections. Once you're familiar with the spreadsheet
side of things, the rest will be easy to understand.
FROM HARDWARE
TO SOFTWARE
Hardware
Welcome to the
wonderful world of computing. There is nothing to fear. If it's any
comfort, a computer is just a dumb machine. It will do exactly what
you tell it to do - no less, and no more - and will sit there like
the lump of metal and plastic it is
until to tell it to do
something else. Or, in some cases, it will keep following the same
instructions until somebody tells it to stop.
If you give it
rubbish instructions, it will produce rubbish results. This is why
people all over the world are making fortunes by selling programs
that produce the desired results, so you don't have to sit there,
scratch your head and wonder what you've done wrong.
It's made up
of four sections: the screen (or monitor), the box underneath it that
does all the work, the keyboard you use to tell it what to do and
the printer.
If you prise
open the cover of the box underneath the screen, (we don't recommend
this), you'll see a circuit board covered with things that look like
square black centipedes with silver legs stuck onto it. In colloquial
computerese, these are called 'chips', and are the working guts of
any computer, whether something the size of the one you're sitting
in front of now, or something as large as the mainframe up at the
computer centre.
There are three
categories of chips: the controller, that tells all the other chips
and bits inside and outside the computer what to do, how to do it
and when; the central processor, the one that does all the calculations
and spits out the results
and the
memory chips. They just hold all the information that's been produced
for or by the central processor until it decides what to do with it
all.
And this is how
it works:
A computer stores
anything it's told in its memory. How it can understand what it's
told is beyond the scope of this introduction, but think off/on, binary
and hexadecimal if you really want to.
It does what
you tell it to do - with what it remembers - in the central processing
unit.
When it's finished
doing what you told it to do - with what you've told it to remember
- the computer stores the results back in its memory again.
From there, you
can send a copy of anything or everything to a printer, a diskette,
or even to another computer over the phone lines.
But note the
word 'copy' - wherever you send it, the original data stays in the
computer's memory until you tell it to clear out that data.
...
Software
When you turn
on the computer, it needs a program to tell it:
What it has attached to it in the way of keyboards, monitors and printers
How it's going to read external data from diskettes
How it's going to operate its disk drives
and all sorts of other details that needn't concern us here.
This program
is called the 'operating system' and lives on the hard disk drive
(if there is one) and comes up automatically whenever the machine
is switched on. If there isn't a hard disk drive, you have to load
it from a floppy disk before anything starts to happen.
(Hint - if you
can only see one diskette slot, you're one of the lucky people whose
computer has a hard drive. So all you have to do is switch it on and
wait.)
Next, the computer
needs a program like Symphony to tell the operating system what to
do.
END